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Space Colonization Trees

A tree generation algorithm from  an Algorithmic Botany research paper in which trees are created based off of nodes trying to colonize space rather than the L-Systems.

Temple Raider:

A 2.5D platformer.

Made by Gentleman T-Rex

My Contributions:

Traps, Checkpoints, Level Manager, Player Respawn

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Procedural Terrain Generation:

Fractal and Fault Line Generation Methods

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Networking Example

2 Players

Move, Rotate, Attack and Die

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Behaviour Trees Example

3 Different AI

Patrol and Seek, Patrol and Flee and Collect Resources – Return to Base.

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Finite State Machines Example

3 Different AI

Patrol and Seek, Patrol and Flee and Collect Resources – Return to Base.

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Vertex and Pixel Shader Example

Wave based on Sin

Scrolling UVs

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Glow Shader Example

Lava glows over sin time

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Particles Example

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Render Target Example

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Post Processing Examples

Sharpen and Blur

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